New pages
- 17:50, 12 December 2019 Biotic Detector (hist) [179 bytes] ZackZ (talk | contribs) (Created page with "thumb|left|400px * '''Type:''' Passive * '''Socket:''' 2 Detect nearby human enemies that are moving. Category:Gadge...")
- 17:17, 12 December 2019 Hacker Toolkit (hist) [175 bytes] ZackZ (talk | contribs) (Created page with "thumb|left|400px * '''Type:''' Passive * '''Socket:''' 1 Speed the operations on everything including doors, firewall, etc.")
- 05:56, 12 December 2019 Suppressor (hist) [171 bytes] ZackZ (talk | contribs) (Created page with "thumb|left|400px * '''Type:''' Consumable Attach to the current gun and silent its next 6 shots.") originally created as "Silencer"
- 04:40, 10 December 2019 Sticky Camera (hist) [229 bytes] ZackZ (talk | contribs) (Created page with "thumb|left|400px * '''Type:''' Active * '''Sockets:''' 1 Can be placed anywhere to gain sights across the map. Works great wit...")
- 04:32, 10 December 2019 Stabilizer (hist) [219 bytes] ZackZ (talk | contribs) (Created page with "thumb|left|400px * '''Type:''' Passive * '''Sockets:''' 1 Reduce the push-back when getting hit. Usually works great with [...")
- 19:42, 9 December 2019 Active Barrier (hist) [187 bytes] ZackZ (talk | contribs) (Created page with "* '''Type:''' Active * '''Sockets:''' 1 Creates a barrier that blocks one attack. Strong against guards with laser rifles. Catego...") originally created as "Gadget:Active Barrier"
- 19:34, 9 December 2019 Dasher (hist) [246 bytes] ZackZ (talk | contribs) (Created page with "thumb|left|400px * '''Type:''' Active * '''Sockets:''' 1 * '''Cooldown:''' Short Dash a short distance on being activated. Usuall...") originally created as "Gadget:Dasher"
- 19:26, 9 December 2019 Energy Converter (hist) [405 bytes] ZackZ (talk | contribs) (Created page with "thumb|left|400px * '''Type:''' Passive Every time the agent receives 2 damage in a row, the barrier recharges immed...") originally created as "Gadget:Energy Converter"
- 19:24, 9 December 2019 Barrier (hist) [78 bytes] ZackZ (talk | contribs) (Created page with "{{stub}} An agent has barriers projected by his suit. Category:Mechanics")
- 18:59, 9 December 2019 Boots (hist) [148 bytes] ZackZ (talk | contribs) (Created page with "thumb|left|400px '''Type:''' Passive The agent moves faster.") originally created as "Gadget:Boots"
- 18:45, 9 December 2019 Guard (hist) [187 bytes] ZackZ (talk | contribs) (Created page with "{{stub}} == Overview == == AI == == Radio == {{:Radio}} == Armors == === Front armor === === Barrier === == Weapons == === Assault Rifle === === Laser Rifle === === Shield an...")
- 18:33, 9 December 2019 Radio (hist) [524 bytes] ZackZ (talk | contribs) (Created page with "Each guard has radio with him. === Trigger === A guard will turn on his radio upon hearing a gun sound or seeing an agent. It takes some time for a guard to turn on his r...")
- 11:32, 9 December 2019 Enemy Types (hist) [533 bytes] ZackZ (talk | contribs) (Created page with "There are many enemy types in Signal Decay. There are two kinds of enemies, human and mechanical ones. Human enemies are generally smarter and have complex behaviors and w...")
- 10:44, 9 December 2019 Noise (hist) [649 bytes] ZackZ (talk | contribs) (Created page with "Noise is low sounds that can be heard by guards at close range. The range is about 5 meters in game. Noise doesn't go through walls. === Sources === There are many ways to ma...")
- 09:59, 9 December 2019 Remote Control (hist) [292 bytes] ZackZ (talk | contribs) (Created page with "Remote control weapons are specialized weapons. === Interaction === {| class="wikitable" |- ! Action !! Keyboard !! Gamepad |- | Turn Remote UI On || Hold Right M...")
- 17:44, 8 December 2019 Melee (hist) [503 bytes] ZackZ (talk | contribs) (Created page with "Melee weapons attacks close targets. Melee weapons makes a small noise as loud as a footstep when making an attack. An attack lasts a short time. Someti...")
- 15:44, 8 December 2019 Charge Gun (hist) [320 bytes] ZackZ (talk | contribs) (Created page with "Charge gun is a special kind of gun. == Interaction == The player needs to hold fire button to charge before shooting. '''If the player gets hit during c...") originally created as "Weapon Type:Charge Gun"
- 15:33, 8 December 2019 Gun (hist) [841 bytes] ZackZ (talk | contribs) (Created page with "A gun is a kind of weapons, which are often versatile and suit for a variety of situations. A gun usually makes a gun sound when firing. It can be s...") originally created as "Weapon Type:Gun"
- 19:35, 7 December 2019 Observer (hist) [326 bytes] ZackZ (talk | contribs) (Created page with "Observer is the mothership where agents rest between missions. It is a mysterious aircraft which the agents woke up on and were called upon by a computer voice. Players may s...")
- 18:40, 7 December 2019 Mission List (hist) [282 bytes] ZackZ (talk | contribs) (Created page with "Mission List can be acquired from Databases. After a mission list is acquired during a mission, new bonus missions will be shown up on ops screen when players return to Obs...")
- 16:45, 7 December 2019 Ore Shard (hist) [81 bytes] ZackZ (talk | contribs) (Created page with "Collecting ore shards during missions to unlock and craft upgrades and equipment.")
- 15:56, 7 December 2019 Gadgets (hist) [1,168 bytes] ZackZ (talk | contribs) (Created page with "== List of Gadgets == * Passive ** Boots ** Energy Converter ** Hacker Toolkit ** Gadget:Stabilizer|S...")
- 10:18, 7 December 2019 Equipment (hist) [634 bytes] ZackZ (talk | contribs) (Created page with "== Types of Equipment == * Weapons * Gadgets * Medkit Each weapon or gadget has 0~3 sockets which connect to the agent's suit to make the equipment fu...")
- 09:21, 7 December 2019 Mines (hist) [493 bytes] ZackZ (talk | contribs) (Created page with "400px * '''Type:''' Mines * '''Sockets:''' 2 * '''Clip Size:''' 4 * '''Damage:''' 3 Makes a ''gun sound'' when a mine explodes. May set up 4 min...") originally created as "Weapon:Mines"
- 07:27, 7 December 2019 Sniper Rifle (hist) [737 bytes] ZackZ (talk | contribs) (Created page with "400px * '''Type:''' Gun * '''Sockets:''' 2 * '''Aim:''' Accurate * '''Charge Time:''' Long * '''Clip Size:''' 2 * '''Range:''' Infinite * '''Damage:''...") originally created as "Weapon:Sniper Rifle"
- 06:50, 7 December 2019 Assault Rifle (hist) [621 bytes] ZackZ (talk | contribs) (Created page with "400px * '''Type:''' Gun * '''Sockets:''' 2 * '''Aim:''' Random Direction in 80° * '''Aim Time:''' Long * '''Clip Size:''' 12 * '''Range:''' S...") originally created as "Weapon:Assault Rifle"
- 06:42, 7 December 2019 Shotgun (hist) [630 bytes] ZackZ (talk | contribs) (Created page with "400px * '''Type:''' Gun * '''Sockets:''' 2 * '''Aim:''' Accurate * '''Clip Size:''' 4 * '''Range:''' Very Short * '''Damage:''' 2 *'''Muzzle Velocity...") originally created as "Weapon:Shotgun"
- 06:34, 7 December 2019 Rifle (hist) [674 bytes] ZackZ (talk | contribs) (Created page with "400px * '''Type:''' Gun * '''Sockets:''' 2 * '''Aim:''' Random in 0°~ 60° * '''Aim Time:''' Medium * '''Clip Size:''' 6 * '''Range:''' Infinite * '''...") originally created as "Weapon:Rifle"
- 06:16, 7 December 2019 Smart Pistol (hist) [511 bytes] ZackZ (talk | contribs) (Created page with "400px * '''Type:''' Gun * '''Sockets:''' 2 * '''Aim:''' Accurate * '''Aim Time:''' Medium * '''Clip Size:''' 6 * '''Range:''' Short * '''Damage...") originally created as "Weapon:Smart Pistol"
- 18:52, 6 December 2019 Plasma Dagger (hist) [482 bytes] ZackZ (talk | contribs) (Created page with "400px * '''Type:''' Melee Weapon * '''Sockets:''' 2 * '''Cooldown:''' Very Long * '''Damage:''' 3 Deals damage in the direction it aims to the first targ...") originally created as "Weapon:Plasma Dagger"
- 18:46, 6 December 2019 Gun sound (hist) [205 bytes] ZackZ (talk | contribs) (Created page with "A gun sound is made when an agent fires a gun. Human enemy can hear the gun sound nearby. If there are two closed doors in the path of transmission, the gun sound will not be...")
- 10:36, 6 December 2019 Taser (hist) [510 bytes] ZackZ (talk | contribs) (Created page with "== Taser == 400px * '''Type:''' Melee Weapon * '''Sockets:''' 1 * '''Cooldown:''' Very Long Nonlethal weapon that stuns human enemies for a long period...") originally created as "Weapon/Taser"
- 03:40, 2 November 2019 Missions (hist) [358 bytes] Kittymmeow (talk | contribs) (Created page with " Category:Signal Decay Wiki")
- 03:40, 2 November 2019 Resources (hist) [197 bytes] Kittymmeow (talk | contribs) (Created page with "Category:Signal Decay Wiki")
- 03:40, 2 November 2019 Abilities (hist) [128 bytes] Kittymmeow (talk | contribs) (Created page with "Category:Signal Decay Wiki")
- 03:40, 2 November 2019 Weapons (hist) [538 bytes] Kittymmeow (talk | contribs) (Created page with "Category:Signal Decay Wiki")
- 02:26, 2 November 2019 Signal Decay (hist) [2,434 bytes] Kittymmeow (talk | contribs) (importing pages)
- 15:38, 28 October 2019 Test (class) (hist) [76 bytes] Maintenance script-gpuser (talk | contribs) (Automated Import)
- 15:38, 28 October 2019 Test (achievement) (hist) [64 bytes] Maintenance script-gpuser (talk | contribs) (Automated Import)
- 15:38, 28 October 2019 How to play guide for Signal Decay (hist) [3,408 bytes] Maintenance script-gpuser (talk | contribs) (Automated Import) originally created as "How to play guide for Default Loadout"
- 15:38, 28 October 2019 Signal Decay Wiki/Section 4 (hist) [1,535 bytes] Maintenance script-gpuser (talk | contribs) (Automated Import)
- 15:38, 28 October 2019 Signal Decay Wiki/Section 3 (hist) [688 bytes] Maintenance script-gpuser (talk | contribs) (Automated Import)
- 15:38, 28 October 2019 Signal Decay Wiki/Section 2 (hist) [1,470 bytes] Maintenance script-gpuser (talk | contribs) (Automated Import)
- 15:38, 28 October 2019 Signal Decay Wiki/Section 1 (hist) [432 bytes] Maintenance script-gpuser (talk | contribs) (Automated Import)
- 15:38, 28 October 2019 Signal Decay Wiki (hist) [2,104 bytes] Maintenance script-gpuser (talk | contribs) (Automated Import)